RunRivals

The Race They Have to Run Themselves

No handheld controller. No screen. Their movement powers the race. Strap on the wireless motion sensors, choose your racer and get moving. Wear them on the wrist to pump your arms or on the ankle to run and jump in place—every movement sends the racers charging toward the finish. Two players. Two ways to race. One winner.
2-Player Racing
Wrist + Ankle Control
Screen-Free Play
Family Competition
Silent Mode
Replay Again & Again

30-Day RunRivals™ Promise

Let them strap in, race, rematch and discover just how competitive the household really is. If RunRivals™ isn’t the right fit, contact us within 30 days of delivery for a return. If anything arrives missing, damaged or faulty, we’ll make it right.

Simple returns Faults covered Try it at home
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Worldwide shipping

We provide worldwide shipping! All orders are shipped with a tracking number, which updates every step of the way.

*Average shipping times based on recent orders:

USA: 9-17 calendar days

UK: 9-17 calendar days

Australia: 9-17 calendar days

Canada: 9-18 calendar days

Europe: 10-18 calendar days

Rest of the World: 14-30 calendar days

What's in the box

1 × RunRivals™ Race Track

2 × Wireless Motion-Sensing Bands

2 × Racing Characters

1 × Rechargeable Battery Pack

1 × USB Charging Cable

Track Decorations / Sign Cards

Sticker Sheet

How does RunRivals™ work?

Each player wears a wireless motion sensor. Their movement powers their racer around the track.

Pump your arms, run in place or jump, then race to reach the finish first.

Can the sensors be worn on the wrist or ankle?

Yes.

Wear them on the wrist for arm-powered racing or on the ankle for running and jumping in place.

Can two children play at the same time?

Yes. RunRivals™ is designed for 2-player head-to-head racing.

That's where most of the fun begins.

Can one child play alone?

They can still use the game, but RunRivals™ is at its best when two players compete.

Does it need a phone, tablet or app?

No.

RunRivals™ is completely screen-free.

Does it have a silent mode?

Yes. The game includes a silent setting for quieter race sessions.

Is it rechargeable?

The game system includes a rechargeable battery pack and USB charging cable.

What age is RunRivals™ suitable for?

We recommend RunRivals™ for ages 3+.

Adult supervision is recommended, particularly while younger children are learning how to play safely.

Can parents play too?

Yes, provided the motion bands fit comfortably.

Which means children get a rare opportunity to discover that adults are considerably less athletic than advertised.

Watch the Rivalry Begin

Real races. Real reactions. Very questionable sportsmanship.

They Don't Just Watch the Race. They Power It.

RunRivals™ turns kids into the controller.

Pump their arms. Run in place. Jump. Watch the racers respond and push toward the finish.

The simple move → race → rematch loop turns active play into something kids actually want to do again—especially when a sibling, friend or suspiciously confident parent is standing on the other side.

Ready. Set. MOVE.

  • 1. Strap In

    Wear the wireless motion sensor on your wrist or ankle.
  • 2. Pick Your Racer

    Choose a side. This is where the rivalry starts.
  • 3. Get Moving

    Pump your arms, run in place or jump to drive your racer forward.
  • 4. Reach the Finish First

    Winner gets bragging rights. Loser explains why that race apparently didn't count.

Two Ways to Power the Race

Pump Your Arms

Wear the sensor on your wrist and swing your arms to send your racer forward.

Run It Out

Move the sensor to your ankle and run or jump in place to power the race with your legs.

Same finish line. Completely different battle.

Tired of Seeing Them Glued to a Screen?

RunRivals™ gives them a racing game they actually have to get up to play.

Instead of sitting on the couch controlling a character with a joystick, their own movement makes the race happen.

Two players compete head-to-head, react to every lead change and keep moving until somebody reaches the finish.

No scrolling. No handheld controller. Just movement, competition and “best two out of three.”

They Think They're Racing. You Know They're Moving.

That's the beauty of RunRivals™.

Kids aren't being told to exercise.

They're trying to beat someone.

The race gives every movement a purpose, turning running, jumping and arm movement into gameplay.

Movement is the mechanic. Winning is the motivation.

There Can Only Be One Winner

RunRivals™ is built for competition.

Sibling vs Sibling

The rematch was inevitable.

Friend vs Friend

Perfect for playdates.

Kid vs Parent

A useful reminder that confidence and cardio are two different things.

Family Tournament

Winner stays on.

Everyone starts at the same line.

Where they finish is another matter.

Why One Race Turns Into Five

Lose?

Rematch.

Win?

Defend the title.

Almost catch them?

Obviously that requires another race.

RunRivals™ gives kids something many active toys don't:

A clear reason to try again.

Every finish line creates the next challenge.

Big Race. Less Noise.

Some days you want the competition.

You just don't need the soundtrack.

RunRivals™ includes a silent mode, so kids can keep racing without turning the entire room into a stadium.

Parents everywhere may consider this the secret feature.

A Racing Game With No Couch Required

Scroll left to right  RunRivals™ Typical Racing Game
Movement powers the race
Gets players physically moving
2-player head-to-head play
Screen-free
Wrist & ankle controls
Made for family challenges
Sometimes
Silent mode
Varies

Made for More Than Siblings

RunRivals™ works because nobody needs hours of practice before they can join.

Kids can race siblings.

Friends can jump straight in.

Parents can join the tournament.

The challenge is simple:

Move. Race. Reach the finish first.

Perfect for rainy days, playdates, family game nights and those afternoons when “go do something without a screen” has stopped producing results.

Unboxing & Having Fun

Ready. Set. MOVE.

RunRivals™ turns racing into something kids don't just control.

They power it.

Every arm pump.

Every jump.

Every desperate attempt to catch the other racer.

And when somebody finally wins?

Best two out of three.

B1G1 €89,99