RunRivals
The Race They Have to Run Themselves
30-Day RunRivals™ Promise
Let them strap in, race, rematch and discover just how competitive the household really is. If RunRivals™ isn’t the right fit, contact us within 30 days of delivery for a return. If anything arrives missing, damaged or faulty, we’ll make it right.
Worldwide shipping
We provide worldwide shipping! All orders are shipped with a tracking number, which updates every step of the way.
*Average shipping times based on recent orders:
USA: 9-17 calendar days
UK: 9-17 calendar days
Australia: 9-17 calendar days
Canada: 9-18 calendar days
Europe: 10-18 calendar days
Rest of the World: 14-30 calendar days
What's in the box
1 × RunRivals™ Race Track
2 × Wireless Motion-Sensing Bands
2 × Racing Characters
1 × Rechargeable Battery Pack
1 × USB Charging Cable
Track Decorations / Sign Cards
Sticker Sheet
How does RunRivals™ work?
Each player wears a wireless motion sensor. Their movement powers their racer around the track.
Pump your arms, run in place or jump, then race to reach the finish first.
Can the sensors be worn on the wrist or ankle?
Yes.
Wear them on the wrist for arm-powered racing or on the ankle for running and jumping in place.
Can two children play at the same time?
Yes. RunRivals™ is designed for 2-player head-to-head racing.
That's where most of the fun begins.
Can one child play alone?
They can still use the game, but RunRivals™ is at its best when two players compete.
Does it need a phone, tablet or app?
No.
RunRivals™ is completely screen-free.
Does it have a silent mode?
Yes. The game includes a silent setting for quieter race sessions.
Is it rechargeable?
The game system includes a rechargeable battery pack and USB charging cable.
What age is RunRivals™ suitable for?
We recommend RunRivals™ for ages 3+.
Adult supervision is recommended, particularly while younger children are learning how to play safely.
Can parents play too?
Yes, provided the motion bands fit comfortably.
Which means children get a rare opportunity to discover that adults are considerably less athletic than advertised.